Some dodged around her and her men and out the doors behind them. The patrons of the Black Pit didn't wait for her to finish. "By order of the Sona Assembly, you are all under arrest for fomenting unrest and plotting rebellion. Her voice sounded like boulders rolling down a tailings scree. Her short-haired, heavy-boned head brushed the ceiling. A third Bayan squeezed in, her muscles bulging under her leather uniform and slurge-shell pauldrons-a sergeant of the watch. ![]() Another crack, much closer, and the back door caved in too. A pair of massive purplegray Bayan watchmen-twice the height and five times the weight of the slight, blue-skinned Nil-were ducking through the door, truncheons in hand. What happens to a symbol when the revolution has been won? And what does an artist do when his art is used in ways he never wanted?įor those of you who would like a preview, here is a sampling from the early pages:Ī splintering crash from the front of the bar stopped Parna and brought everyone's head around. And remember that our novellas are still available in digital form as add-ons if you don't already have them. Just login to your Torment account, check the Rewards page and look for the "Downloads" button on your reward package that contains the novella. It follows an artist in love with a revolutionary leader as his art turns her outrage into a powerful symbol of revolt, and then escapes his control.Īpplicable Torment backers who got the Red Novella with their rewards can download it right now from their Torment backer account. The Red Hand is a Ninth World story set in the subterranean city of Haref, which shows how art and passion can inspire great acts of heroism, but can also be twisted into tools of oppression. You will also likely recognize Nathan as the lead writer behind Wasteland 2, not to mention that he has well over a dozen fantasy novels and several TV episodes and films to his name. This novella comes courtesy of writer Nathan Long, who crafted several characters and quests for Torment: Tides of Numenera. Those of you who backed Torment at levels that included novellas will be happy to hear we are releasing a new installment in our "From the Depths" series - The Red Hand. We have some good news on the rewards front today. We're still working towards a more stable and complete build for you to enjoy, but when the next beta update comes, it will be one of the most extensive we've done. ![]() The changes we've made should address these points while also moving things along a bit more quickly.Ī lot of these polish points are still in the works, and we're also chipping away at our bug lists, balance and systems tweaks both in and out of combat, and adding additional layers of improvements on for animation, visual effects and scene artwork. This is one of the things we got the most comments about during the beta's early stages - how while the strangeness of the world, the visuals and the writing were all engrossing, the pacing and the way information was communicated about the game systems and story felt like they could use a bit of work. It is shaping up extremely well.įurthermore, we've been reworking the game's introduction. ![]() In particular, we've been in the thick of a massive user interface overhaul on both the art and design fronts, cleaning up a lot of the temporary and placeholder stuff that was in when the beta launched. The feedback we've gained from the backer beta has been invaluable in allowing us to improve upon the game in a number of ways. We're happy to say that we've hit that milestone – this means Torment is now playable start to finish, albeit in a somewhat rough state. In our previous update, we told you about how we were targeting an April milestone for getting the game content complete. Tl dr: Production update, Red Novella released, backer posters availableĮric checking in. Updated Our Journal #55: Red Novella Now Available, Posters Back in Stock
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